3.70 star(s) 16 Votes

baconbacon

Member
Feb 6, 2018
122
151
What kind of role-playing game should it be?
What should any game be? Fun. Interesting. Exciting.
Is exploring a maze with difficult and slow navigation with dead ends, uninteresting loot and bland textures fun, interesting or exciting? If the answer is no, you have to evaluate what the actual purpose something like that is serving in your game. Especially the start of any game sets a big precedent, and if it starts off with a whole bunch of boring navigating through mostly empty areas, you're gonna lose people real quick.

I'm not gonna tell you how to make your game, it's your decision how you want it to play, but it's important to take a look at what are the things players are going to actually enjoy and what are they gaining from their time spent playing.

One of my pet peeves with RPGM games is the travel time between destinations, mixed with the sandbox nature of not knowing exactly where to go and when, and so having to check many areas before getting to somewhere where anything is, something which is extremely prevalent in the Renpy version of this, and honestly feels worse than even my memories of this game when it was in RPGM.

If you want a few minor suggestions that stick with your current systems, the most basic thing you could do is grey out/hide navigation options that aren't usable. If I can't go left, don't make me think I can even click the left button. Vae Victis has some areas that use a similar navigation system like this, and while they're used sparingly, with purpose, and don't take too long, they're still honestly not a very enjoyable part of the game... not a bad start though. You could take advantage of Renpy over RPGM, why should I have to move 3 screens forward to click something I already could see before? Just make things I can see autonavigate towards them & skip the busy work. Highlight areas of interest and/or block off areas still in development/filled with nothing. Add small bits of *something* whether it be comedy, worldbuilding, story/intrigue or spicy dialogue/renders, don't waste a player's time for exploring - pretty much all of those are more valuable to players than in-game resources in an adult game, btw. Most players are here for the scenes, game systems are secondary and really hard to execute well with such limited engines and budget, that's just the nature of the beast.
 

natsu36

Active Member
Feb 28, 2019
577
236
says rebuilt. for update is anything new do i have to star over before i download
 

Milchoholiker

Member
Game Developer
Aug 23, 2018
137
91
What should any game be? Fun. Interesting. Exciting.
Is exploring a maze with difficult and slow navigation with dead ends, uninteresting loot and bland textures fun, interesting or exciting? If the answer is no, you have to evaluate what the actual purpose something like that is serving in your game. Especially the start of any game sets a big precedent, and if it starts off with a whole bunch of boring navigating through mostly empty areas, you're gonna lose people real quick.

I'm not gonna tell you how to make your game, it's your decision how you want it to play, but it's important to take a look at what are the things players are going to actually enjoy and what are they gaining from their time spent playing.

One of my pet peeves with RPGM games is the travel time between destinations, mixed with the sandbox nature of not knowing exactly where to go and when, and so having to check many areas before getting to somewhere where anything is, something which is extremely prevalent in the Renpy version of this, and honestly feels worse than even my memories of this game when it was in RPGM.

If you want a few minor suggestions that stick with your current systems, the most basic thing you could do is grey out/hide navigation options that aren't usable. If I can't go left, don't make me think I can even click the left button. Vae Victis has some areas that use a similar navigation system like this, and while they're used sparingly, with purpose, and don't take too long, they're still honestly not a very enjoyable part of the game... not a bad start though. You could take advantage of Renpy over RPGM, why should I have to move 3 screens forward to click something I already could see before? Just make things I can see autonavigate towards them & skip the busy work. Highlight areas of interest and/or block off areas still in development/filled with nothing. Add small bits of *something* whether it be comedy, worldbuilding, story/intrigue or spicy dialogue/renders, don't waste a player's time for exploring - pretty much all of those are more valuable to players than in-game resources in an adult game, btw. Most players are here for the scenes, game systems are secondary and really hard to execute well with such limited engines and budget, that's just the nature of the beast.


Thank you for your constructive criticism. I'm happy when someone criticizes in a helpful way and doesn't just complain about how bad everything is. For a game that he plays for free and has contributed nothing to it. I'm not surprised that many developers quit.

We wanted to include some of your criticisms anyway, such as: a quick travel system. Later, areas that have not yet been fully activated will also be displayed as “under construction”. But some of the areas are also necessary to convey a certain size of the environment. Many of the rooms in the cave will soon be filled. An atmosphere should also be created. We tried to publish the new updates as quickly as possible. Unfortunately we couldn't do more with our small budget, but we'll try to do better.


And you'll definitely need the rewards from the labyrinth later. If there are stronger opponents, if you can trade and craft.


Sure we produce adult games here and most people want to see the pictures. But I think in a game you should partially work for them in order to unlock them. Certainly the level of difficulty shouldn't be too high and it shouldn't be too long-winded. But it shouldn't just be given to you as a gift. Otherwise people could just watch porn and in my opinion they are out of place here. It's supposed to be a game where you (figuratively speaking) build something and not just click through a bunch of text to get to the pictures. We want to be a role-playing game that builds up the character of the MC, but unfortunately that doesn't work right away.
 

Ikatashi_Paku

Newbie
Jun 2, 2017
58
13
Moving from RPGM to Ren'py confused me at first, but I found the comment about the programmer for the RPGM program left for a different project cleared that up.

It's defiantly going to tack some time for the new version to catch up to the old, but that's just a waiting game we on the internet can find plenty of thing to entertain ourselves in the means time.

So far my only real issue with the Ren'py version is how unclear the navigation is in where I'm going. I often found myself clicking the movement each new screen trying to see if how I advanced was with the arrows on the bottom left of the UI, or if it was to use the mouse. This either resulted in me going in circles at parts that of the woodlands as they look very similar or getting stuck in the initial cave lair discovery as the a couple chambers I had yet to explore were not as clear as the others.

I'm not any sort of developer or programmer so I don't have any suggestions on how to make the things I experienced less likely to happen, but I still like the game and will continue to wait for more updated on the project in the future.
 

jan^s

Active Member
Dec 19, 2019
797
693
Was hoping the renpy rebuild had the same amount of content as rpgm version but was more like Ch 0.5 than Ch 2 content level (if I remember correctly in Ch 2 of the rpgm version
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I am not saying it was painful play through just short, a good first stab at a rebuild. Hope to see it continue. Enjoyed the first rpgm version story and play through.
 

T4t0rt

Member
Feb 22, 2023
405
175
1714788213161.png It's supposed to end like this? I mean, reading all your comments, it was supposed to have a lot of stuffs...
 
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Semorie

Newbie
Jul 6, 2018
23
12
Does anyone have screenshots and saves?
not exactly 'second pig' its a very specific pig from what i find, other areas are fine, could do basically everything, except kill this one pig

Here is a screenshot of the issue and a save on the issue page
 

Dereck112

Member
Mar 1, 2021
496
254
not exactly 'second pig' its a very specific pig from what i find, other areas are fine, could do basically everything, except kill this one pig

Here is a screenshot of the issue and a save on the issue page
Normally, the creators answer in discord with the bugs that the users found.
 
  • Like
Reactions: Milchoholiker
Jan 23, 2018
272
171
Is the android version is not up to date? Because I just kidnap the first girl after that heard a screech and the game end
 
Last edited:

Mandj120

Member
Apr 17, 2022
107
24
not exactly 'second pig' its a very specific pig from what i find, other areas are fine, could do basically everything, except kill this one pig

Here is a screenshot of the issue and a save on the issue page
by the way here a glitch and i cannot move.
 

Milchoholiker

Member
Game Developer
Aug 23, 2018
137
91
not exactly 'second pig' its a very specific pig from what i find, other areas are fine, could do basically everything, except kill this one pig

Here is a screenshot of the issue and a save on the issue page
by the way here a glitch and i cannot move.
Thank you for your reports. We will investigate the error.

Normally, the creators answer in discord with the bugs that the users found.

Yes, it's true, we respond more faster in discord.

Is the android version is not up to date? Because I just kidnap the first girl after that heard a screech and the game end

Yes, we are also planning an Android version, but forget that there was an engine change and most of the contents of the old version are not yet implemented.
 
3.70 star(s) 16 Votes