Skyrim Patreon mods

5.00 star(s) 1 Vote

maxuser

Newbie
Mar 14, 2023
27
14
Hello, whats new in : BakaFactory SLAL Animation 6.70V SE ?
I tested with fnis it show 10-new animation and slabanime loader only 2...
 

Xerapic

New Member
Apr 27, 2024
4
1
well, try to get Dint Face part 0.72. But all the links I have seen in the forum are down.
Does anyone have a working link?
 

undef1ned

Member
Oct 1, 2017
136
269
Dogma prices are lowest out there, you have to pay only 1$ to get access to his releases, but since there are people out there(myself included) who live in countries that have no way of purchasing patreon subscribtion and to this day nobody released 1.6 version on loverslab still, I guess 5 days grace period is enough.
Hopefuly someday these services will finally accept cryptocurrency :/

Thief 1.7.1.7 SE (en) -
Thief 1.7.1.7 LE (en) -
Thief 1.7.1.7 SE (ru) -
Thief 1.7.1.7 LE (ru) -
 
Last edited:

undef1ned

Member
Oct 1, 2017
136
269
It's not about just Dogma tho, plenty of decent authors out there, so paying through bitpay or something similiar would be great.
And is there such a conent within his mod though? No underage actors or even incest is used there as far as I'm aware (then again, I didn't finish Dragon Bridge branch nor did I really read patreon ToS though, so you might be speaking of something else)
 
  • Like
Reactions: alranteesi

anonskyrim99

Newbie
Aug 21, 2022
25
44
I did it, I MADE ZAZ WORK IN PANDORA HAHAHAHAHAHA, I will put together a tutorial but in simple words when generating the animations with Pandora the defaultmale.hkx and defaultfemale.hkx files in the \meshes\actors\character folder are not able to correctly group the number of animations from zaz 8+ therefore I generate with all the animations using FNIS those elements are clean, then I generate the pandora in another folder, and I replace that data with what was generated in pandora, good for the zap furniture animations and everything else It will work without the problem of nemesis animations. It took me 7 days but I did it. I still have to do more tests but it worked.
 

onlyvayne2

Newbie
Oct 22, 2020
20
5
I did it, I MADE ZAZ WORK IN PANDORA HAHAHAHAHAHA, I will put together a tutorial but in simple words when generating the animations with Pandora the defaultmale.hkx and defaultfemale.hkx files in the \meshes\actors\character folder are not able to correctly group the number of animations from zaz 8+ therefore I generate with all the animations using FNIS those elements are clean, then I generate the pandora in another folder, and I replace that data with what was generated in pandora, good for the zap furniture animations and everything else It will work without the problem of nemesis animations. It took me 7 days but I did it. I still have to do more tests but it worked.
So what its run fins to output, run pandora to output, overwrite pandora with fins output and then use that?
 
  • Like
Reactions: anonskyrim99

anonskyrim99

Newbie
Aug 21, 2022
25
44
So what its run fins to output, run pandora to output, overwrite pandora with fins output and then use that?
I am doing the last tests, both in the room with all the zaz equipment "coc zbfTestZone", and I will put together a tutorial on how to do it, I don't know if in video form or in pdf.
 
  • Like
Reactions: onlyvayne2

onlyvayne2

Newbie
Oct 22, 2020
20
5
I am doing the last tests, both in the room with all the zaz equipment "coc zbfTestZone", and I will put together a tutorial on how to do it, I don't know if in video form or in pdf.
AWESOME! please also let monitor know if you do have a work around incase it something he can directly integrate into how pandora works. cheers!
 

anonskyrim99

Newbie
Aug 21, 2022
25
44
Ready, I tested zaz's tools in his test room and tested them in a normal game, the npc take their place on the furniture by themselves, and OSTIM SA has no problems with the animations (remember I am using Pandora and the patch procedure ). I will take tomorrow to put together the turotial. 001 v2 - re.jpg
 

ILostMyAccount2

New Member
Jun 8, 2023
4
1
Ready, I tested zaz's tools in his test room and tested them in a normal game, the npc take their place on the furniture by themselves, and OSTIM SA has no problems with the animations (remember I am using Pandora and the patch procedure ). I will take tomorrow to put together the turotial. View attachment 3581332
Hello, thanks for your hard work testing this stuff. But do you know if this process breaks any nemesis mods?
 

anonskyrim99

Newbie
Aug 21, 2022
25
44
Hello, thanks for your hard work testing this stuff. But do you know if this process breaks any nemesis mods?
For this reason, check my ostim sa animations, since these only work with the nemesis or pandora environment "at least the packages I put together for Ostim myself, using only nemesis". They all work the same as when I used nemesis. In addition to the pdf for the instructions "it will be somewhat cumbersome" I am creating an .exe that does everything by itself. I already have the pythom version of the patch. It works but it is a literal V.01 version.
Pandora_Behaviour_Engine+_ULuXfADimY.png
"It is in Spanish since it is the language that is most comfortable for me, then it will be in the languages that I want" it has 3 buttons. The first one runs FNIS, the other Pandora and the last one patches it so that it works zaz. "This will not be ready until a week, but you will be able to patch it manually with the help of the pdf, the .exe is just to make life easier." I'd better go sleep.
 
Last edited:
5.00 star(s) 1 Vote