RPGM Waifu Wonderland [Development Thread]

exer

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Aug 16, 2017
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Just realized that I forgot to put Madison in the header. It's been updated and really has all of the characters appearing in v0.1 now.

Unless I forgot someone else lol
 

exer

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Game Developer
Aug 16, 2017
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As much as I hate to do this, I've had to put updates on hold until I'm done with my final projects and officially graduate. I just don't have the time to work on both, and since I don't have any patrons yet, putting Waifu Wonderland on the back burner is what I have to do. I made a longer post about it if you're interested. I talk about my project plans for once I'm finally done with school and will have a lot more time on my hands. Even with the slight delay (2 or 3 weeks at max) Waifu Wonderland is still on track for a May release.
 

exer

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Game Developer
Aug 16, 2017
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As of a couple of hours ago, I am officially done with uni. Updates will be resuming this weekend with the last Sandy scene for 0.1. I talked a bit about updated plans for projects here, if you're into that. Also looking into making a discord server. Still on track for a May release!
 

exer

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Game Developer
Aug 16, 2017
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Alright, just one more week of art posts to go and all of the CG and character art for v0.1 will be done! That will be 14 characters (15 inc Almiranda) and 20 scenes (21 inc Almiranda), with more than 40 individual CG! I've already started diving into the actual game and getting it ready for launch. It's a little more work than I expected, but it should still be done to be released by the end of May.

As for this week, we have Sandy/Ivy/Valentine's HJ scene. I'm pretty happy with how it turned out. I'm looking forward to people being able to see it.
 

exer

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Game Developer
Aug 16, 2017
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An absolute ton of updates this week!

First, I made a free general update post about what I've been working on this week and what the plan is in the next couple of weeks. Basically, I've been putting stuff in the game, rewriting when needed, and reformatting. I share some screenshots and talk a lot more in-depth here if you're interested.


I also made a WIP post where I shared the lines for Ayako's second scene and also talked about my work setup.


And lastly, there's Ayako's second scene fully rendered.
In both max quality -
And 1080p -

With that, all of the artwork for v0.1 is complete! As of now, I'm planning on a May 31st release for v0.1, but I'm going to be trying to get it out May 24th or 25th. I'm very close to having everything in the game and everything. From there, I just have to do a playthrough and bug test. How many issues I find is what will really determine when the game is released.

I hope everyone is looking forward to the first release of Waifu Wonderland!
 

osanaiko

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Modder
Jul 4, 2017
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Hey, I saw a random post from 5 years ago in the Dev Help forum that some noob raised from the dead via necromancy, and realised that it was a post from you!

It's cool to see that you've persisted for so long at trying to create something, and especially that you've switched from rendered to actually hand drawn 2d art.

The teasers and stuff you've posted here look great so I'm looking forward to see what you come up with.

Good luck and keep fighting! it might seem bleak to be making all these posts with almost no feedback, but that is the way of things unfortunately. marketing is about the grind until you hit some magic lucky spark and it all blows up. Of course actually having a product out there will make a big difference too.
 
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exer

Member
Game Developer
Aug 16, 2017
127
330
Hey, I saw a random post from 5 years ago in the Dev Help forum that some noob raised from the dead via necromancy, and realised that it was a post from you!

It's cool to see that you've persisted for so long at trying to create something, and especially that you've switched from rendered to actually hand drawn 2d art.

The teasers and stuff you've posted here look great so I'm looking forward to see what you come up with.

Good luck and keep fighting! it might seem bleak to be making all these posts with almost no feedback, but that is the way of things unfortunately. marketing is about the grind until you hit some magic lucky spark and it all blows up. Of course actually having a product out there will make a big difference too.
I had to go look. I lol'd. Funny enough, this game is 720p. That's mainly due to it being an RPG Maker game though. Any bigger than 720p and I'd start running into issues with scaling in the game. The areas would have to be way too big just to fit on screen and they'd be annoying to navigate, or I'd have to do all custom sprites with custom sprite scaling. That's all way out of my wheelhouse though. I've made up to 4k resolution scene artwork available on my patreon, but the game itself is 720p.

And thanks! I've learned a lot from my past failures, and I'm doing my best to do things a bit better this time. Been doing at least one weekly update on patreon so there's lots of content there when the game releases, will be doing monthly game releases after v0.1 is released, I'm going to try and branch out and do more advertising in more places, and I've already commited to at least another 6 months of updates. Even if I keep just posting into the void the whole time lol.

I've learned that it's a slow process and a lot of people are skeptical of v0.1 releases, so I'm just doing my best to be patient and just stay consistent with updates. v0.1 should be releasing this weekend, I'm just working on getting everything uploaded and setting up descriptions and everything. I'm hoping people enjoy it. Or at the very least, like the artwork and idea enough to come back and check it out once there's more in the game.
 
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exer

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Game Developer
Aug 16, 2017
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Made the last update post before the release of v0.1.1! I detail how updates will work moving forward for both art posts as well as game version updates and also shared another screenshot for v0.1.1.
 

exer

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Game Developer
Aug 16, 2017
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Now that the game has been out for 2 days, I think it's safe to say that the v0.1 launch went fairly well. It's definitely done better than anything I've ever done before, and has even already started getting some support. There's even been minimal negative comments so far, mainly just the "this is stolen art" and "this is ai" comments. Which I expected. Seeing the views and amount of support has really inspired me, and I wanted to say thank you to everyone who tried out the game and especially those who have seen this thread and offered their encouragement. Hopefully people enjoy the game as it grows and more and more gets added to it.