- May 23, 2020
- 26
- 43
Yep, MV.Is the new game still in rpgmaker mv/mz?
Very interesting, nice find! First time seeing an RPGM game handle dialogue text this way. Avarice Dungeon seems to handle it the same way too. I'll poke at it a bit later and see what can be done.Just checked Reversi and it seems to be storing text in some comma separated csv files in data/ named things like ev_01.x . If you rename them to .csv T++ spreadsheet mode may be able to handle it if you set the custom columns settings up.
The ones with just numbers I think are related to the AI for the games?