- Oct 29, 2018
- 106
- 119
Making a few changes today before my canva signature goes away.
* Main Menu As A Video
(IS IT ITS FINAL FORM? I HOPE IT IS NOW)
And two more I'm going to do, I'll edit the post as soon as I finish implementing them. Nothing major like the previous, just a couple of details to fix.
Nvm, don't have to do the other changes, just thought of a way to make them work just fine. Okay, gonna shift the focus on the Battle System to get it over with asap.
==
Okay, done a bit more progress with the battle system today.
Added a formula for damage calculation and a level up system, everything is already working as intended, I was actually surprised the formulas worked well, gonna finish it sooner than I thought!
Wish I could do more, but my legs started to hurt, so I'll have to lay down for a bit. What's left to finish is adding a couple of custom Level Up! and You Win! pop ups, so it looks better, and an item screen so clicking on the Bag will actually do something.
Nothing that confusing to make, at least not anymore, so I can probably finish it by tomorrow, I'm just gonna make the screen for today but implement it tomorrow.
* Main Menu As A Video
(IS IT ITS FINAL FORM? I HOPE IT IS NOW)
Nvm, don't have to do the other changes, just thought of a way to make them work just fine. Okay, gonna shift the focus on the Battle System to get it over with asap.
==
Okay, done a bit more progress with the battle system today.
Added a formula for damage calculation and a level up system, everything is already working as intended, I was actually surprised the formulas worked well, gonna finish it sooner than I thought!
Wish I could do more, but my legs started to hurt, so I'll have to lay down for a bit. What's left to finish is adding a couple of custom Level Up! and You Win! pop ups, so it looks better, and an item screen so clicking on the Bag will actually do something.
Nothing that confusing to make, at least not anymore, so I can probably finish it by tomorrow, I'm just gonna make the screen for today but implement it tomorrow.
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